Rules And Principles Of
Motion
An instructor is the reason you never really see a list of these. You
need the instructor to show you the principle, to apply the principle,
and to have you apply the principle, correcting as necessary. This is a
start of a list of most of the principles and rules used in Kenpo techniques.
Is it all? No. I could never claim that, but it is a pretty definitive
list. I have broken them into sub-groups as well to better present the
material. My sources? First off, my instructor, of course. Second, I read
books. I read books by Mr. Parker, including the Infinite Insights series and
The Zen of Kenpo as well as Mr. Lee Wedlake's books. I also read notes that
I had jotted into my less than beautiful notebook that has seen some travels;
many of these notes from various seminars.
But are all these necessarily rules and principles? No. Many of them
are simply analogies used to express a strategy of motion or to illustrate
an actual principle. And don't be surprised to see rules and principles
repeated here when needed.
Analogies
-
Billiards Analogy: To have the cue ball consecutively hit its designated
targets, you need to ensure the cue ball is constantly aligned to make
your next shot easier. (In pool, this is termed adding some English; in
Kenpo, this concerning the Angle of Entry). In pool, this is used to set
yourself up for the next shot but also (in case you miss) to prevent your
attacker from getting any decent shot off. The "leave" in pool is almost
as crucial and sinking the shot itself.
-
Venetian Blind Principle: zones on the body can increase or decrease in
size, like a venetian blind, when the angle of the body changes in height
or width.
-
Bait the line: create an opening for him to enter, so you don't have to
second guess him. Like fishing, use a lure to get a fish's attention and
cause a strike.
-
Rip the Rag: use opposing forces to enhance power.
-
Tea Kettle Principle: condensed breathing, like steam under pressure proportionately
increases the force rendered.
-
Mirror Principle: The matching of stances, positions, controls, blocks,
etc. from the standpoint of a mirror image.
-
Squeegee Principle: use the path of your action to cover a wider area when
blocking or striking. If you don't use the long part of a squeegee, you
accomplish nothing.
-
Windshield Wiper Principle: same as the Squeegee Principle, except that
one end of the path is used as a fixed pivot point.
-
Puzzle Principle: (another name for the Fitting Principle) where you apply
a natural weapon that fits the target.
Rules and Principles
of Motion
-
Rule #1: Establish your Base. When going in, hit with the stance to establish
your base.
-
As you cat, cock.
-
Opposite/Reverse Motion: Any motion that can be done has an opposite and
a reverse that can be done.
-
Economy of Motion: avoid wasteful angles and manage your power to get the
most for your efforts in the shortest amount of time. Round off the corners
of angular moves. Do not stop one action to start another unless resistance
forces you to.
-
Timing Principle: (similar to above) reverse, opposite, or eliminate the
and-then.
-
Circles: there are three things you can do to a circle: reverse the circle,
stay on the circle, or cut the circle in half.
-
Inside Rule: When we are inside an attacker, control his height zone to
eliminate any use of a backup weapon.
-
Never move into an attacker without a cover.
-
Never get in your own way.
-
Advance in the circle; never retreat.
-
Never take your eyes off your attacker.
-
Never put both feet down in a single line.
-
Make your new move outside your old move, so your weapon doesn't get trapped.
-
Minor/Major Principle: A minor move, while not devastating, can cause enough
damage and/or delay to allow the execution of a major move.
-
Continuity: no move passes from one position to another without being used.
-
Tailoring Principle: There are two aspects to this principle-- adjust your
physical, mental, and emotional attitudes to fit each given situation,
and secondly fit moves to your body size, makeup, speed, and strength in
order to maximize your physical efforts.
-
When circular motion ends, linear begins; when linear motion ends, circular
begins again.
-
Always cover with the front foot.
-
Cover out rule: Never step-through before a crossover; avoiding this action
protects your centerline from being exposed closer to your attacker.
-
Cover: an evasive transition that checks his action and places you in a
preparatory position.
-
When retreating, use the opposite hand and opposite foot; when advancing,
use like hand and like foot.
-
Body Alignment: coordinate the body parts to harmonize their angles of
travel so that they all move together, in line, and in one direction.
-
Force an attacker's head below his waist and you will automatically keep
his legs in place.
-
Where the head goes, the body follows.
-
Chinese Fan Principle: reaction can beat action if we move the target first,
rather than the blocking arm.
-
Intentional action is hard to detect when the body is kept in constant
motion.
-
Transitions can act as reinforced moves or hidden moves either as an offense
or a defense.
-
Double Factor Principle: Always use dual moves to defend yourself.
-
Line of Entry: whenever possible, move on and over the line of entry, in
order to provide lower body checks.
Rules and Principles
of Power
-
Primary Power Principles: power is primarily obtained through back-up mass,
marriage of gravity, and torque.
-
In responding to a grab or choke, line yourself up by borrowing your attacker's
force. (Gives you a lot of power.)
-
Anchor your elbow and buttocks to gain power.
-
When executing a handsword, keep your hands at or above your elbow to maintain
power.
-
Rip the Rag: use opposing forces to enhance power.
-
Tea Kettle Principle: condensed breathing, like steam under pressure proportionately
increases the force rendered.
-
Body Alignment: coordinate the body parts to harmonize their angles of
travel so that they all move together, in line, and in one direction.
-
Whenever you grab something, anchor it against your body.
-
To aid your action, feed it with your opponent's reaction.
-
Always shuffle on elbows to add power; elbows usually follow a full extension
strike.
Rules and Principles
of Blocking and Checking
-
When striking low, check high; when striking high, check low.
-
If you are inside the arm block at or below the elbow. If you are outside
the arm, block at or above the elbow.
-
Never make a cock a separate motion. When we block we cock.
-
Line of Entry: whenever possible, move on and over the line of entry, in
order to provide lower body checks.
-
Action with effect keeps an attacker in check.
-
Do not pass a body zone without checking.
-
Squeegee Principle: use the path of your action to cover a wider area when
blocking or striking.
-
Double Factor Principle: Always use dual moves to defend yourself.
-
Meet a horizontal attack with a vertical block, and a vertical attack with
a horizontal block.
-
A check, in most cases, is an application of; whereas, a cover is simply
in anticipation of. For example, you may grab an attacker to check off
their left side. Grab whenever you can to eliminate the weapon. Cover only
until you can check.
-
When checking or withdrawing the hand (as in pulling), always anchor your
elbow.
-
To check your attacker's depth zone, jam them.
-
To prevent your attacker from striking or rotating, check the leverage
points.
-
With knife or gun attacks, never leave the weapon unchecked until you can
get it away from your attacker.
-
When dealing with a knife, never present the inside of your arm\hand to
the blade of the knife until you have the arm checked. If they pull back,
you want to have as little as possible cut.
-
When dealing with a gun, deflect and control the gun to permanently keep
the line of fire away from you.
-
Employ a striking block if the hands are not extended, but employ a parrying
block if the hands are already extended.
-
Never be the cause of an orbit of his weapons.
Rules and Principles
of Striking
-
Point of origin / Economy of Motion: always strike and move from where
the natural weapons are found.
-
If we block inward, we strike outward.
-
Make your new move outside your old move, so your weapon doesn't get trapped.
-
Many of the same principles that apply to the arms and hands can apply
to the legs and feet. The ankle is the wrist of the foot, and the knees
are the elbows of the legs.
-
Complementary Angle: always follow a body line to an attacker.
-
If the hands are low, go high; if the hands are high, go low.
-
Never strike the same zone twice.
-
Use the front hand in a neutral bow; use the rear hand in a forward bow.
-
Never be the cause of an orbit of his weapons.
-
Never cross the centerline without striking something on the way.
-
Always shuffle on elbows, since elbows usually follow a full extension
strike.
-
If the center line is open, close it, if the center line is closed, open
it.
-
Fitting Principle: Apply a natural weapon that is shaped to fit the target.
-
Pin-Point Effect: Concentrate the surface of a natural weapon to as small
an area as possible in order to have a more penetrating effect on the target.
(a/k/a Compact the Mass)
-
When striking low, check high; when striking high, check low.
-
When punching below the level of your shoulder, position your plan down
(horizontally); when punching above the level of your shoulder, position
your palm in (vertically).
-
Object Obscurity: always strike from obscure zones or odd angles for surprise.
-
Strike on a diagonal plane for increased accuracy, combined power, and
check maintenance.
-
On the outside of the arm, block with the front hand and strike with the
rear hand. On the inside of the arm, block with the front hand, and then
strike with the front hand.
Strategies
-
If we contract offense, you have defense. If you expand defense, you have
offense.
-
Keep your hands above your attacker's hands. (We break this rule in
Circling Windmills).
-
Venetian Blind Principle: zones on the body can increase or decrease in
size, like a venetian blind, when the angle of the body changes in height
or width.
-
Billiards Analogy: To have the cue ball consecutively hit its designated
targets, you need to ensure the cue ball is constantly aligned to make
your next shot easier. (In pool, this is termed adding some English; in
Kenpo, this concerning the Angle of Entry). In pool, this is used to set
yourself up for the next shot but also (in case you miss) to prevent your
attacker from getting any decent shot off. The "leave" in pool is almost
as crucial and sinking the shot itself.
-
Bait the line: create an opening for him to enter, so you don't have to
second guess him.
-
Chinese Fan Principle: reaction can beat action if we move the target first,
rather than the blocking arm.
-
Dead Motion: use a deceptive maneuver that is purposely designed to give
your opponent the illusion that a portion of your body is totally inactive
and can do them no harm.
-
To beat action, meet it.
-
Intentional action is hard to detect when the body is kept in constant
motion.
-
Feints are false leads that are often followed by committed action.