Deflecting Hammer

Ideal Phase of Attack: Front- Right Front Kick

Name: The technique derives its name from the hammerfist (downward block / parry) that deflects your attacker's foot.

Theme: This technique familiarizes us with the importance of creating distance as well as the benefits of parrying a strike. You also learn to borrow your attacker's force. This is also one of the first techniques where an arm does not stop. Your right arm parries and rolls right into the elbow.

Again, remember the technique variables for consideration:

Some of the Concepts and Principles are: First Move

From the neutral bow, it is taught to have your have your hands up, giving them something to aim at. If you give them something to kick at, you can more easily predict where that attack will go. As the kick comes in, you will push drag back in order to not get kicked. As you maneuver back, you execute a downward parry, in essence, misdirecting your attacker's leg past you on your right and stretching out their base. This cancels out their height zones and stops them from kicking again as their momentum shifts past you. As you misdirect your attacker's leg, your right arm will continue in a circle.

Second Move

From the neutral bow with your right hand moving back, you execute a left palm strike to your attacker's right tricep. This creates a bracing angle check to prevent your attacker from falling in to you, causing an unintentional strike. It also keeps your attacker at a distance to help increase your back-up mass when you strike. If there was no chance of them falling in to you and you did not do this check, they would continue past you in their motion. Your distance would become much smaller and they would also begin to regain their balance and prepare to counterstrike. The check stops them, disrupting them further, and creates distance by which you can move in with a strike. In addition to protecting against the unintentional strike, this check is also present for the what-if phase of a follow-up attack. If a right punch comes in, the left check can become a parry to misdirect a punch. Then you can go into Retreating Pendulum, Dance of Darkness, or something like Thundering Hammers or Shield and Mace with a step-through. If your attacker pivots counterclockwise, your check can become an elbow to prevent their rotation. Flow into something like The Back Breaker or Kneel of Compulsion. If they pivot clockwise and throw a punch, you can block and go from there. In essence, this check stops most all retaliation options.

Your right hand will circle itself up and cock itself at your side as an elbow strike.

Third Move

As your left hand stops your attacker, push drag yourself forward and execute a right inward elbow to your attacker's face. This is an excellent strike as they are already stretched out. The check should cause their head to come forward and meet your elbow. Many techniques can be done from this point. You can execute a scoop kick to the groin and push them down as in Retreating Pendulum. You can buckle out a leg by shooting your leg back into a reverse bow. You can drag your attacker's foot out farther as well.

The motion of the push drag back and push drag forward is continuous. As your left foot completes the transition of the intial move, it should start moving forward again.

What-Ifs

We already covered some what-ifs and described how the bracing angle check could be used to combat such unintentional or intentional strikes. We also described above some other techniques that teach what-ifs. The prmary what-if beyond that is when an attacker checks or blocks your main counter.